Damage



Damage in the game is the lowering of the characters HP. In the game, if the player's HP reaches 0. Then the player can't do any more actions to the enemy unless revived by an item or white mage. If all the players in the party reach 0 HP, then the scene in the game is switched to the GameOver scene. When the scene's transition is over, the game will return to the Title Screen where the player can either restart the game or reload. The damage algorithm in the game is different from the usual Rpg Maker VX games damage algorithm. Each player has 100,000 HP and 1,000 MP. This is to simplify the games battle system into a more understandable system. The damage algorithm in the game is D=A*500-D*250, for each ATK point your character has, you will deal 500 more damage to the enemy, for every DEF point your target has, 250 damage will be subtracted from the total. If the defense of the enemy is twice the amount of your attack, then you will deal 0 damage to the enemy and that will be a problem if you are going to survive. This may change over time as the game is in Version 0.1A